![]() ![]() ![]() You can bake normals maps (Object and Tangent space) starting from a high poly mesh to any textured mesh.The texturing generation page now have presets as the other pages.New General preset category suitable for most cases.It will be still possible to generate a separate point cloud if needed. In order to optimize the computation, mesh and dense point cloud will be computed one shot by default.All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes.Raised internal resolution (The single image resolution can now be bigger).Better UV packing algorithm during texture generation. ![]() The multiview stereo has been speeded up further.The mesh enhancement filter has been improved to extract more details.Better detail extraction during the mvs/mesh extraction. ![]()
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